Create a pointed or
frustum mesh cone with a circular or elliptical base.
By default, the base of the mesh cone lies on
the XY plane of the current UCS and
the height of the cone is parallel to the Z axis.
You can set the number
of divisions for each dimension of new mesh cones in the Mesh Primitive
Options dialog box. You can also modify
these settings and the level of smoothness as you create the mesh
object.
Mesh Cone Creation Options
The Cone option of the MESH command provides
several methods for determining the size and rotation of the mesh
cones you create.
- Set the height and orientation. Use
the Axis Endpoint option when you want to reorient the cone by placing
the tip or axis endpoint anywhere in 3D space.
- Create a frustum of a cone. Use
the Top Radius option to create a frustum of a cone, which tapers
to an elliptical or planar face.
- Specify circumference and
base plane. The 3P (Three Points) option defines the
size and plane of the base of the cone anywhere in 3D space.
- Create an elliptical base. Use
the Elliptical option to create a cone base whose axes are different
lengths.
- Set the location to be
tangent to two objects. Use the Ttr (Tangent, Tangent,
Radius) option to define points on two objects. Depending on the radius
distance, the new cone is located as near as possible to the tangent points
you specify. You can set up tangency with circles, arcs, lines,
and some 3D objects. The tangency points are projected onto the
current UCS. The appearance of tangency is affected by the current
level of smoothness.
CommandsMESH
Creates a 3D mesh primitive
object such as a box, cone, cylinder, pyramid, sphere, wedge, or
torus.
MESHPRIMITIVEOPTIONS
Displays the Mesh Primitive
Options dialog box, which sets the tessellation defaults for primitive
mesh objects.
System VariablesDIVMESHCONEAXIS
Sets the number of subdivisions
around the perimeter of the mesh cone base.
DIVMESHCONEBASE
Sets the number of subdivisions
between the perimeter and the center point of the mesh cone base.
DIVMESHCONEHEIGHT
Sets the number of subdivisions
between the base and the point or top of the mesh cone.
DRAGVS
Sets the visual style
that is displayed while creating 3D solid and mesh primitives and
extruded solids, surfaces, and meshes.